Bez’s bot project goes public today!
Workshop page:
Join the discord community:
See the trailer here:
0:00 – Bots and Bez
1:44 – Memory wipe
2:46 – Team identification
3:09 – Jumping onto ledges
3:37 – Grenade throws!
4:35 – Action hide woes
5:22 – Coordinating strategies?
6:07 – Fake plant
6:46 – Big brain bomb strategy
8:08 – CS:S’s origins
8:36 – Communication with player
9:40 – Custom characters
9:54 – Dank dangerzone fixes
10:54 – Bez’s mod and future plans
Link do Vídeo
Hey it me, the CSGO bots furry
a beta lumited to dust 2 only now where have 8 heard that before
Guys ? Can I get an intelligence file bots Because I want to play with them in dust last Because I want Fps more ? 🙂🙂🙂🙂🙂🙂😗😗😗😗😗😗
I want bots in MM back when someone leaves
Just make it so the bot always stays at spawn and that the bot can drop a weapon for you
Playing 4v5 with a bit more money each round is far worse then having a bot that you can take over when you die imo
Shame he's a degenerate zoophile
hey, nice video! weird question what music did you use for the video?
Hopefully with Source 2 engine, there will be more ways to improve the bots. Imo the bots in CSS were stupid, but could HS you the moment they saw you, which made them kinda hard to play against. Now in CSGO, the bots barely know where they are going and their shooting is even worse.
I hope for the day where "bots" can 'learn' from player demos in a supervised manner or self supervised reinforcement environment. Perhaps even have a level of inter agent communication. Which i believe is the most interesting part of such a problem.
Is there anything like this in source huhu
11:10 – Going in with a proper design philosophy and being able to essentially "throw away" previous work to stick to that philosophy and achieve a better product in the long run is a sign of a project that'll put out amazing stuff. The fact that these features weren't overlooked, but purposely set aside to polish the core gameplay loop is so nice to hear in an era of scope creep and making everything BIGGER
I wonder if bots are going to be any better in CS2
is it a "mind-blowing" solution because the bomb entity is on his head?
Valve should get Bezimienny to do the bots for cs2
Maybe they'll be better now?
I enjoy playing with AI can't wait to try those bad boys out
As a mapper and perpetual aim-trainer with zero social confidence, I play with bots more than most. This is freaking awesome and Bez is a legend.
Valve, support this guy. 3Klik…. amazing content!
dude 7:21 is hilarious
I swear furries can help us achieve light speed travel or something.
This is a really cool project. A shame it has to be map dependent and not a general AI improvement mod
Amazing!!
Bez u legend!
So calling your teammate a bot is an insult to bots now
So when Source 2 comes out, we'll have better bots since they're rebuilding everything?
this guy is kinda stupid, how is spawning weapons to bots any different than players buying weapons in a menu ??
Sounds like a story of developing CPMA bots for Quake 3 in early 2000's. Same problems same solutions.
what's the song that plays while the bomb gets brought up to the bots head?
So, what if e-sports, but its actually coders who code their bot team and they fight between each other
Question, why does it take so long to draw a weapon in Counter Strike? In almost every other game, you draw your weapons ready to fire unless the gun is empty and it is done very quickly. In CS, you run out of ammo or your current weapon is inappropriate for the current situation, you are fucked since getting hit prevents slows you down tremendously and changing weapons takes ages. This is also not an engine limitation since OG Half Life and Half Life 2 + expansions doesn’t have this issue and allows you to switch weapons instantly. Why implement this feature into the game?
We will be reaching the point when playing with actual bots will be more competent than with random teammates.