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Farthest Frontier – FULL TRADING GUIDE!








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📑 CHAPTERS 📑
0:00 Intro
0:20 GUI
0:38 Transfer Gold
1:17 Inventory
1:29 Stock Items
2:44 Traders
3:06 Raiders
3:29 Trader Arrival
4:43 Trader GUI
5:04 Multiple Traders
5:19 Prices
6:32 Make Money
7:11 Trader Duration
7:33 Special Items
8:11 Buying / Selling
9:03 Animal Storage
9:56 Trader’s Gold

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21 Comentários

  1. Ok, so I unchecked money from all possible storages except from Vault, I've done same for shields, armors and weapons but when I move those items from Trader to Town Storage it is not in the Vault… I cannot find it anywhere BUT my global item overview tells me that those items are stored somewher. Any idea what is going on here?
    ?

  2. Does anyone experience the problem of "disappearing gold from the trading store". I sell some items and then one or two goes next the gold goes to zero. Or am I missing something or doing something wrong……or is it a bug?

  3. To "restock" a trader with more money you want to sell more to: one way is to find any item that 2 of the present traders are trading, no matter if high, medium or low as long as it is the same price. That way you can basically transfer money from one trader to another one.

  4. I have an issue that keeps occurring, when a trader shows they are buying an item I attempt to sell the item and the screen only shows the trader selling the item he doesn't have in inventory. Basically, I cannot sell anything even though the trader is supposedly buying the items I wish to sell. Any help would be greatly appreciated.

  5. Let me know if you want some really advanced tips on how to set up production, you might already know those or not. Villager AI in FF is non existent, a villager will f.ex. head to the nearest stock available of wood and carry 1 piece of wood to a remote location to build a tower f.ex., all he had to do was walk an extra 5 meters and there would be a stockyard full of wood. Unlike in f.ex. Dawn of Man villagers do not visit multiple places if these are available for maximum carry capacity.

    This impacts ALL production and knowing how set up for maximum effectiveness is a game changer. It can change food supplies from 9 months to 18 ….. with just a few changes.

  6. Such a compact way of explaining everything, yet in detail. Sweet!

    Occasionally being able to exploit the two traders' wares thing is a bit disappointing. While it's realistic, it may break game balance.
    In early game, it can give a huge gold boost (often you can empty one trader's 2-3000 golds), which feels underserved in my opinion. Without traders, life is quite a struggle, you may not make any money per month. Thousands of golds feels like heaven.

  7. I’ve been using the trader to store all my gold and items since it doesn’t seem to have a capacity cap? Am I wrong or will one day I’ll find all of my things gone

  8. Here is another tip I learned. You can store food there when you have plenty and they don’t spoil. And when your town need more food you can send them back. It’s a great way to preserve the food. 🥘 🥬🥦🍖

  9. Hi @kysen, been following you since valheim. Love your videos, as they are full of great tips. That said, I do hope you’ll consider leaving longer pauses in between sentences. My brain needs a bit more than a split second to take in information. I get information overload when you jam up the edits. Not sure why this became a trend, but it make it hard to follow, imo.

  10. you could have made a killing buy the one traders pottery for 8 and sell to the other one for 11. trader 2 had 204 pottery times 3 equals 612 free gold and you talking about a one gold margin on coats?

  11. My traders are actually assholes.
    in my first year having a trading post 1 trader brought cows, but i couldn't afford it.
    i am waiting for 14 years now and no cows…. i even upgraded the barn =(

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